About the game

4X Grand Strategy.
MMO-scale war. Real-time.

Game of Planets is an online, real-time 4X strategy game where dozens to hundreds of empires fight for control of a galaxy spanning thousands of stars. It’s built for players who miss deep, complex strategy games — and want that depth back in a living, multiplayer universe.

Designed as an online real-time 4X with grand-strategy diplomacy,
played in seasonal, sharded galaxies that last weeks to months.
Why Game of Planets exists

A love letter to “deep strategy” — rebuilt for online play

Over the last decade, many strategy games became more cinematic and streamlined. That’s great for mass appeal — but a lot of us miss the dense, thinky sandboxes where every decision mattered and you could lose yourself in a single campaign for weeks. Game of Planets is our answer to that itch.

Depth over hand-holding
Game of Planets is built for players who enjoy long-horizon planning, complex tech webs and meaningful trade-offs. You’ll weigh pollution against output, logistics against reach, and diplomacy against raw firepower. The UI is modern — but the underlying systems are unapologetically deep.
From single-player 4X to a living galaxy
Traditional 4X and grand strategy games shine in single-player. Game of Planets takes that DNA and pushes it online: dozens to hundreds of human empires sharing the same galaxy, forging alliances, betraying each other and rewriting the starmap in real time.
Seasons instead of forever grind
Each galaxy is a time-boxed season that eventually crowns winners, records their achievements and resets. That means no “I joined too late” problem, and a fresh meta every time — new openings, new alliances, new stories.
Built by strategy fanatics, for strategy fanatics.
Design pillars

What the game is built around

Everything in Game of Planets flows from five core pillars. If a feature doesn’t serve these, it doesn’t ship.

Exploration & expansion
Scout a galaxy of ~1,618+ star systems and 12,500+ planets. Identify chokepoints, hidden riches and long-term footholds before your rivals do.
Economy & logistics
Run a multi-resource economy, specialize worlds and build jump-gate networks. Your supply lines are the real front line.
Technology & customization
Climb an 80+ tech web, unlock advanced drives, shields and terra-forming, and design fleets around your doctrine instead of fixed roles.
Diplomacy & politics
Forge federations, sign research pacts and orchestrate proxy wars. The strongest fleet can still lose to a clever coalition.
Warfare
Coordinate fleet maneuvers, orbital bombardments and ground invasions. System-wide shields, sensors and defences turn entire sectors into tactical puzzles.
How a season feels

From first colony to galactic checkmate

A single season of Game of Planets is meant to feel like the best long 4X campaign you ever played — except the other empires are real people, and the galaxy remembers what you did.

1
Opening: securing your first foothold
Start from a single homeworld. Survey nearby systems, colonize viable planets, queue core facilities and pick early techs that match your long-term plan — mobility, industry, science or military.
2
Midgame: networks and neighbours
Build out your jump-gate network, specialize key planets and integrate into the galactic economy. This is when you meet neighbours, form alliances, negotiate borders and quietly prepare for the wars everyone knows are coming.
3
Conflict: wars that reshape the map
Fleets clash for stargates and sector capitals. Blockades starve whole clusters; orbital bombardments and invasions change who actually owns the planets that mattered all along. Diplomats and admirals both earn their keep.
4
Endgame: claiming your place in history
Alliances fracture, back-stabs land and a handful of coalitions vie for sector or galaxy dominance. When the season ends, winners are recorded, the starmap closes — and a new galaxy opens for the next great war.
Who it’s for

If you recognise yourself here, you’re home

Game of Planets doesn’t try to be everything for everyone. It’s tuned for a specific kind of player — and if that’s you, you’ll know.

4X purists
Civ IV, MoO2, SEIV alumni
You love tech webs, weird edge-case builds and agonizing over your next colony. You’re fine with complexity if it gives you more ways to out-think everyone else.
grand strategists
Paradox-adjacent diplomats
You live for alliances, betrayals and emergent political drama. Half your “moves” happen in chat, not on the starmap — and you wouldn’t have it any other way.
macro-rts commanders
SupCom / Total War enjoyers
You’ve done your time in twitch RTS. Now you want a game where composition, timing and logistics matter more than raw APM — at a galactic scale.
seasonal pvp leaders
OGame / Travian / EVE-style organisers
You love rallying a group around a months-long campaign, tracking leaderboards, and steering a coalition through impossible odds. Game of Planets is built for that.
What we believe

2D on purpose. Fair by design.

A few core values shape every decision we make about Game of Planets.

Why 2D?
We chose a 2D, information-dense presentation so that the entire war fits in your head — and on your screen. Clean maps and overlays beat cluttered 3D spectacle when you’re trying to manage fleets, economies and alliances across thousands of planets.
Readable at a glance
Lower hardware demands
Classic strategy feel
No pay-to-win nonsense
Game of Planets is designed so that your strategic decisions — not your wallet — determine who wins a season. Monetization is planned around supporting ongoing development and cosmetics, not selling power.
Skill & coordination win
No gacha armies
No “buy a bigger fleet”
faq

Common questions, honest answers

Here are a few things strategy players usually ask when they hear about the game.

“Do I need to play 24/7 to survive?”
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No. Game of Planets is built around periodic, meaningful decisions, not constant micro. There are tools to protect offline players, and seasons are long enough that smart planning and good diplomacy go further than no-lifing a single night.
“Is it more like Civilization or more like an RTS?”
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Both — and neither. Think of it as a 4X grand strategy game that happens to run in continuous time. You’ll recognise influences from classics like Civ and Master of Orion in the tech and economy, but wars play out more like a macro-focused RTS on a massive starmap.
“Can I just turtle in a corner of the map?”
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You can try! But galaxies are big and seasonal victory conditions reward impact. You’ll get further by trading, forming alliances, specializing your empire and picking smart fights than by hiding forever. The map — and your neighbours — won’t let you ignore the wider war for long.